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knyex

11
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2
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1
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A member registered Mar 15, 2017

Recent community posts

accepting Misdreavus' deal in the dungeon softlocked my game

What's the wall enemy you mentioned in this post? I can't find it

Uhhh the image is not showing. It's an error message that doesn't let me copy/paste the text

Well the thing is I was running the .jar because the .exe does not even launch, my system is in French so the error message might not be super useful to you, but this is what I get (censored my real name for obvious reasons):

Whenever I try to save the game, it crashes, here's the text on the error.txt file:

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

any idea how to fix it?

(1 edit)

Very slight spoiler alert for those who haven't played the game yet:


The part where Peri and Pastille talk about their relationship with gender absolutely destroyed me. I've genuinely never seen a character I relate to more than Periwinkle when it comes to gender identity and expression.

This game is absolutely beautiful and I love it. The characters are fucking adorable and amazingly written. I wish I could forget this game to replay it blind.

(2 edits)

Also it seems pausing the game while in a dialogue softlocks it. When I click "resume" the dialogue is gone, but the background keeps moving on its own as if I was still in a dialogue

Edit: using the awakener un-softlocks it

Amazing game, I absolutely love it.

Sal's last game where he asks you how many times the Yo-yo spins in a minute seems to be broken, I'm trying to click the button to change the number displayed, but it's not doing anything.

Really fun game, and so far I only see three problems: 

The slimes seem to be literally impossible to dom (although it might be due to either me not understanding or just that their doms scene isn't implemented yet)

Health regen isn't consistent. You regain health by being raped by enemies, but not by raping them, and it's inverted for ambushes.

You only have two sets of keybinds instead of allowing to freely modify them, which makes playing on an AZERTY (French) keyboard very inconvenient. I would suggest allowing to modify keybinds freely.

(1 edit)

Game: "We all have to eat, regardless of our species."

Me: "Unless you're a robot" *presses space*

Game: "Unless you are a Robot I, guess"


4th wall? What 4th wall? I only see 3 walls and a pile of dust.

Is it the non-patron version meant to be barely playable or is the actual game like that?

You run out of food after 8 encounters, the only way to get more is either by getting lucky and finding a dryad or buyng meat at the store. But since there's no way to get money, you can only buy enough to last for 4 more encounters.

I can understand if that's made on purpose since the non-patreon version is just a demo, but I've went through the character creation menu so many times I can distribute my stats and my skill points in literally 15 seconds. Maybe you could add a feature to save a character "preset" and chosing continue after a game over skips the tutorial and character creation and just puts me in the game right away.

From what little I've been able to see so far despite the constant game-overs and the poorly explained combat system (Don't get me wrong, the combat itself is good. But the tutorial kinda sucks. I spent 3 hours trying to figure out how to make an enemy fall down to get the "sit on it" action) this looks really good.


PS if any (perhaps all) of these problems are exclusive to the patreon version, then sorry for wasting your time